The negative popularity score will limit you from earning them. The more popularity score you earn, the faster you can get access to new units to serve as warriors and workers. While placing the bad buildings will decrease it. Placing good buildings will increase your popularity. These buildings are crucial when you expand your area of influence. Has a very large negative effect on fear. Has a large negative effect on the fear factor. Has a medium negative effect on the fear factor. Has a small negative effect on the fear factor. The negative fear factor increases worker dropoff amounts but reduces popularity and troop damage. Has a very small negative effect on the fear factor. Has a very large positive effect on the fear factor. Has a large positive effect on the fear factor Has a medium positive effect on the fear factor. Has a medium positive effect fear factor. Has a small positive effect on the fear factor. The positive fear factor boosts popularity and troop damage but makes workers less productive. Has a very small positive effect on the fear factor. The fear factor can be changed by placing different types of buildings in the area. Ideally if your early on in the game, you can keep the value on “0” without any great negative effects. Tea is always in high demand, giving a consistent popularity bonus at each ration level. Works like other rations, but bit harder to farm. Meat farms provide a popular luxury food and can be placed far from the granary due to infrequent drop-offs. Works like other rations, but a bit harder to find. This is a great way to increase your popularity. Both hold 8 residents but the quality boosts from 12 to 20 from Fine House to Superior House, just by using extra resources. Fine Houses will boost your popularity if its quality is greater than the total worker count. The best idea is to build higher quality houses. You need to build more buildings to accommodate more population and recruit more units. Housing determines the population limit of your stronghold.
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